Immersive Cinema

I proposed VR as a permanent part of Bozar's programme and built a growing format.


Context


Constraints

VR is isolatingOne person, one headset, one experience. It doesn’t work as a shared cultural event, which is what a cinema does.
Cost per viewerVR doesn’t scale the way film screenings do. The more people you want to reach, the more it costs you, almost linearly.
Funding was endingWhatever we built had to survive the end of the funding that built it.
The headset is intimidatingFor a lot of people, putting on a VR headset is uncomfortable. That’s an adoption problem before it’s a technical one.
SpaceThe format had to fit into existing rooms, and an existing team.

Decision 1: Make it collective instead of individual


Decision 2: Design the session around comfort, not the technology


Decision 3: Curate for coherence, not prestige


Decision 4: Buy the equipment


Decision 5: Propose a format architecture, not one event


Outcomes

YearVisitorsNumber of VR events
2024~2001
2025~17009
2026~210012

Retrospective


I lead digital products that combine technology, human behavior, and experience innovation.