Bozar Arcade

Launching a new format inside a 100-year-old arts institution; from a two-week pilot to a recurring programme that has grown 3x.


Context


Constraints

Institutional legitimacyVideo games have an image problem in a fine-arts house: violence, competition, commerce.
No dedicated infrastructureNo existing scenography, hardware, maintenance capability, or operational model for a playable exhibition.
Cross-team dependencyNothing could ship without technical, exhibitions, and communications aligned.
Institutional capacityThe pilot stretched Bozar’s hosting, maintenance, and communications.
Physical visibilityThe space is located inside a very large building, with no natural line of sight.

Decision 1: Writing a manifesto before designing anything


Decision 2: Turn curation into a framework

Playthrough timeVisualsNarration
PlayabilityArtistic valueMusic
AccessibilityTheme relevanceConcept depth
EnjoyabilityDiversityUniqueness

Decision 3: Build it so it runs without me


Outcomes

EditionVisitorsDurationAvg/day
Afropolitan~3,00016 days187.5
Love & Emotions5,98161 days98.0
Gabriel Massan3,18638 days83.8
Urban Playgrounds9,05747 days192.7
Picture Perfect40,000+137 days, ongoing~291

The replicable model


Retrospective


I lead digital products that combine technology, human behavior, and experience innovation.