
I design and produce digital products, including XR, games, participatory and immersive formats. My background runs through engineering, performance, and digital storytelling. I’m interested in bridging physical and digital space, the place where the two bleed into each other and something new appears. Most of my work lives there.
What I do
Product & concept — turning institutional ambition into a defined thing from A to Z with audience, scope, and self-sustainability in mind.
Creative technology — UX, AR/VR, WebXR, generative and game-based interaction.
Dramaturgy & curation — shaping how an audience moves through an experience, and what they feel at each step.
Selected clients

System Properties
Computer
Select a device to view its status.